GAMEPLAY

GAMEPLAY

The action on the court, gameplay mechanics, animations, etc

GAMEPLAY

Frustration/defense

I'm a big fan of the game and I'm always critiquing the game trying to think up new ideas I make it better and realities. One thing that I've been thinking about is have something like a frustration meter, to have this though 2k would have to do something to incorporate better on ball defense to where it actually feels you can try to frustrate the opposing player weather he has te ball by either playing really tight ...more »

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4 votes
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GAMEPLAY

Shot Modifier

The shot modifier should be taken it out!!! No real authentic nba game as 2K should have a modifier like an arcade game. Its 2014 and been playin since the very first 2K and last year they took a step back with that part of the controls. Most def keep the shot stick!!!!!! Other than that the controls are the truth!!!!!!

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0 votes
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GAMEPLAY

in game stat updates

I shouldn't have to keep pressing start to see.my players stats or anyone elses for that matter ..like a 989 made game on ps2 after every pts u get to see who scored and there total maybe fg%..exp.l.james(2pts)18pts, d.wade (ast)7ast total after basket...or miss and r.hibbert (reb)6d.reb you know....

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3 votes
Completed

GAMEPLAY

Timeouts and halftime changes

The timeout settings should have a little box so that you can see what's going on. But the box should contain at least about 10 options such as substitutions, game plan; you should be able to switch your formation in the time out to change thee positioning of the players. At halftime, you should be able to change things up during, then press start when you're finished. Halftime should be like an advanced timeout. To hide ...more »

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1 vote
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GAMEPLAY

ON COURT SOUNDS

When your player splashes a 3 you can hear it...or when a player hits a shot of the back iron and in you can hear it go down. How about screeching footsteps...sound of dribbling on the court. The sound of a shot block where the hand contacts the ball. (Those sounds would be easy to put in the game and very effective.)

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3 votes
Completed

GAMEPLAY

PASSING

Where are the no look passes? The defense reads the passes you make everytime. It's unrealistic. The passes have to be more on target...especially if they are coming from a ball handler or excellent passer. The defense needs to be more human-like in which they make mistakes...misreads...They play too perfect! Passes need to be quicker. I've seen players stop to pass the ball across court where you can't see and it doesn't ...more »

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2 votes
Completed

GAMEPLAY

REALISM (Physics)

Draw more realistic fouls, it should be much harder to score underneath the basket, passes have to be more realistic, they are not on target...announcers recognizing big blocks or (plays)..get rid of derrick rose move for 98 % of players...no one in nba uses that move during game. The defense needs to...and most of all...when passing, the defense recognizes your kicking the ball out...or they read your pass all the time ...more »

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3 votes
Completed

GAMEPLAY

Runners/Floaters

There should either be a signature skill or attribute for the runner. Like point guards are just better at runners than most centers but in 2k13 there's no distinguishing it. Also under the basket spin moves and euro steps too lile in 2k12 but this time it should be a signature skill

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3 votes
Completed

GAMEPLAY

Momentum based gameplay

All future nba2k games should have gameplay based around momentum just like in real basketball when a team goes on a run everyone becomes better the teams shots fall more they play better on defense etc. for nba2k to bring their games to the next level they need some sort of way to give teams a tempo/momentum boost

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6 votes
Completed